Scratch I

Adventures in Scratch

Imagine and Create! This course presents the Scratch media development application and teaches basic development and game design techniques using Scratch. After completing the course, students will have a fundamental understanding of general programming and game development methods and procedures. The course will also introduce standard programming and game development terms that will serve as a foundation for future (and more advanced) programming and game development course work.

Program Summary
Experience a technology adventure where computer characters are at your command. This course introduces our younger students to the essential building blocks behind object-oriented programming through creating fun, interactive stories and simple games. In this course for the budding technologist, students let their imaginations run wild with Scratch software. Learn programming basics with Scratch (a project from the MIT Media Lab) through interactive storytelling. Students will think creatively while learning how to program their own stories, games, and animations, as well as how to share their creations on the web. If your child is into computers, this technology for kids course could be the start of something BIG!
Through interactive projects, personal creations, and step-by-step clear instructions, this program sets the stage for a life-long understanding of everything technology. This program is designed to develop logical thinking and reasoning abilities while also helping students to apply mathematical and scientific concepts to solve real-life problems creatively. Please see schedule below for more details.

Who should join this program ?
This course has no prerequisites. The curriculum for this program is customized for learners ages 8-11 and delivered in small student groups. Learn with individually tailored lessons and make every idea of yours (big or small) count! Students will be placed in age appropriate sessions.

This course is conducted at our facility - 4260 Westbrook Drive, Suite 109, Aurora IL (near Fox valley Mall) as an evening / weekend program and/or as an after-school program around various schools in the Chicago-land area. Please see schedule below for more details.

Course fee - $299.00. One time registration fee of $25.00 applies.

Program Schedule

Session Start Date End Date Location Click to Enroll
Currently there are no available sessions for this program. Please check back with us later or contact us to find out more details.

Small class sizes
We guarantee small class sizes. Why? Because our teaching philosophy is premised on personalization and individual attention – your path, at your pace. HoneZone's experienced and skilled instructors guide students through customized curriculum with 1-on-1 teaching. The immersive environment is ideal for fostering creativity and learning.

Our Personalized Instruction Promise
Our innovative curriculum is premised on a blended learning strategy. Students receive blended (or hybrid) instruction with live 1-on-1 instruction from our team of educators. Small class sizes allow students to move along at an appropriate, customized pace. Students spend an hour every week in session, but there is also plenty of opportunities to continue creating technology at their own leisure to give students a fun, well-balanced learning experience.

My son/daughter work their iPhone, iPad with ease, don't they already know Technology?
While students work their iPhone, iPad, iPod and Games apps easily, the key to their success is to understand the inner workings of the technology involved in creating those apps and games. At HoneZone, they will learn to "create" those games and apps, rather than just "use" them. It is the practical application of those ideas and the creative thinking required to solve real-world problems, that forms the basis of a truly engaging learning experience.

Is my 3rd or 4th grader too young for this course?
As a matter of fact, 3rd or 4th grade is a great age to introduce students to these technology skills. Research has provided compelling evidence on how early learning of technology skils positively influences student achievement and academic performance in relation to three primary curricular goals: Achievement in content area learning, Higher-order thinking and problemsolving skill development and Workforce preparation. Our goal is to steer them towards STEM(Science, Technology, Engineering and Mathematics) early, so that they are prepared for the future in any career. We just need the student to bring their creative self and we provide the rest.

My son/daughter is not interested in computers as a career. How is this program useful for my student?
Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers beyond STEM careers. Studies have found that demand for STEM-capable workers have increased in traditionally non-STEM fields due to diffusion of technology across industries and occupations. Improving access to quality STEM education will strengthen the caliber of the student even if they want to pursue a non-STEM career. STEM knowledge extends beyond a career, it is a knowlege for life.

What is STEM?
The acronym STEM stands for Science, Technology, Engineering and Mathematics.

According to the U.S. Bureau of Statistics, in the next five years, STEM jobs are projected to grow twice as quickly as jobs in other fields. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technical skills. We need to prepare our students to be able to compete in a knowledge-based global economy. Students need 21st Century skills of adaptability, complex communication, social skills, non-routine problem solving, self-management, self-development, and systems thinking. Our students will be called upon to be innovative and creative problem solvers, designers, developers, and inventors.

Why STEM early?
Consider this statistics from Nation center for education statistics: Of the 3.8 million 9th graders in the US, only 233,000 end up choosing a STEM degree in college (National Center for Education Statistics). That means only six STEM graduates out of every 100 9th graders. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technology skills. Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers (including non-STEM careers).